The Ultimate Platform for STEM Learning & Robotics. We Provice Practical approach to Learning through Educational STEM kits.
As far as education is concerned, a makerspace, also referred to as a tinkering lab, learning lab, or STEM lab, is dedicated learning area inside a school, library, a separate public or private space for youngsters to explore and understand the concepts of STEM learning with a hands-on Approach
A STEM learning lab would shift the kids from being passive consumers to active creators. These labs provide student the perfect ambiance for taking learning beyond textbooks and experiencing the concepts that they learn in classrooms first-hand by making projects based on real-world application
Time Spent in learning and tinkering labs not only leads to developing the must-have 21st century skills - creative thinking, critical thinking, problem-solving to name a few - but also helps students develop other important life skills such as teamwork, communication skills, empathy, and resilience
Robotics is a branch of engineering that involves the conception, design, manufacture, and operation of robots. This field overlaps with electronics, computer science, artificial intelligence, mechatronics, nanotechnology and bioengineering.
It is important now more than ever to prepare students for the future. Teaching robotics to young students throughout their schooling can increase their ability to be creative and innovative thinkers.
Educational robotics strengthen and support students’ skills developing their knowledge through the creation, design, assembly, and operation of robots. Children and young students find it funny and engaging because they feel free to interact directly with both electrical and mechanical processes and procedures.
Programming can be sometimes little boring when learned through the “traditional” abstract method. On the contrary, by having to control a physical robot and seeing what goes wrong.
Robotics education helps kids to covert their ideas to real physical working model
curated by STEM curriculum experts at STEMMOZ and other insititutes
Introducing students to STEM disciplines with an interdisciplinary hands-on approach
STEM activities that will help students develop skills such as creativity, critical thinking, problem-solving, teamwork and attention on details
Detailed Lesson Plan & Activity sheets making lessons more interactive
We are passionate about Education, Learning & Kids, Thus ensuring a fun filled experience
Level 1 helps kids understand the basics of electronic world and programming
Students will be Introduced to the basics electronic components with the help of engaging hands-on STEM activites
Students will be introduced to the basicis of programming and will learn how to create animations, stories, and their own games in scratch, a blocks based graphical programming software
Students will be introducted to physical computing with the help of several hands-on STEM activities
Students will visualize comples concepts, customize parts for a project, and make cheap prototype for testing
Level 1 helps kids dive deeper into robotics and prgramming to build some cool real world stuffs
Students will learn the basics of electronics to throught STEM activities such as glowing an LED, making a DIY turtable, control DC and servo motors, using touch sensors to classifiy objects and conductors and insulators
Students will learn programming throught coding acitivies such as animating characters, drawing shapes, making an automatic grading systems.
Students will visualize complex concepts, customize parts for a project, and make cheap prototypes for testing.
Students will learn Physical computing throught exciting STEM activites such as controlling characters creating exciting games, making a smart LED street light.
Students will learn robotics with hands-on robotics activities such as assembling a basic mobile robot, building a smartphone-controlled robot, a follow me robot, etc.
Level 1 helps kids expertise in the field of STEM by solving real world problems and building cool projects
Students will dig deeper into electronics throught projects such as understanding the effect of series & parallel resistor in a circuit, visualizing analog & digital signals
Students will learn Artificial Intelligence and Machine Learning Techniques using Graphical Programming.
Introducing students to the basics of IoT Internet of Things and home automation throught engaging IoT Projects as retreiving data from the cloud, voice-controlled home automation, etc.
Students will move further into physical computing using coding throught activities such as making an RTC, creating games, controlling projects using voice commands.
Students will dive deeper into robotics with fun hands-on robotics project such as building a gesture-controlled robot, obstracle avoiding robot, line following robot etc